Created using Maya 2014, ZBrush, GMH2 Hair Plug-in, SSS Skin shader and Mental Ray.
Poly Count: 15,000
Poly Count: 15,000
I really enjoyed creating this character, I found using a sub surface skin shading network really helped to create a more life like a realistic appearance to the character. I again used the GMH2 hair plug in, which I found extremely useful creating this character's hair design. I have sculpted a simple shape underneath the hair, to bulk up its appearance and density.