Thursday, 24 July 2014

Glammies 2014 & Flourish 2014 Graduate Showcase

At this years Glammie's showcase I was lucky enough to be nominated for 'Best 3D artist' with my latest character atrist showreel, and therefore was able to see my work up on the big screen. The whole day was an amazing experience, with the Flourish Graduate Showcase opening that night also.
Check out my Flourish Graduate profile by clicking here!

Character Showreel 2014

My latest character showreel is up on youtube!

Archer Female 3D Character

Created using Maya 2014, ZBrush, GMH2 Hair Plug-in, SSS Skin shader and Mental Ray.
Poly Count: 15,000

I really enjoyed creating this character, I found using a sub surface skin shading network really helped to create a more life like a realistic appearance to the character. I again used the GMH2 hair plug in, which I found extremely useful creating this character's hair design. I have sculpted a simple shape underneath the hair, to bulk up its appearance and density.

Fish Dude - 3D Character

Created Using Maya 2014, ZBrush, Crazy Bump & Mental Ray
Poly Count: 17,500
I really enjoyed creating this character as Fish Dude design has developed along the creation process, I feel I have created a more interesting and unusual character. Below is a link to the final turnaround on my youtube channel.

Lion 3D Creature


Created using Maya 2014, ZBrush, GMH2 Hair Plug-in and Mental Ray
Poly Count : 6,200





 Here is the final render of the Lion character. I would have liked to have had more time adding in detailing in the sculpt created within ZBrush. Although I am really happy with how successful and easy to use the GMH2 hair plug-in is. Below is a link to the final turnaround on my youtube channel.