Wednesday, 20 July 2016

Bedroom Scene

Created Using: Autodesk Maya, ZBrush, Adobe Photoshop & Premierre. Rendered in Mental Ray. This project was based around a 2D illustration by my Mother Michele McCarthy. see more at www.artstation.com/artwork/lZNVJ or www.kimbobcg.wix.com/kimbobcg#!bedroom-scene/c206e

Nefertiti Zbrush Study

Been a while since I last posted here in 2014, since then I have gotten a master's degree in computer animation from the University of South Wales. Here is some of the work I completed on the course.
 

 Within this project my main objective was to create an exact sculpt of the Nefertiti bust that was discovered in 1912 and believed to have been crafted in 1345 BC by the sculptor Thutmose, since discovery it has probably been one of the most copied works of ancient Egypt and an icon of feminine beauty. I wanted to recreate the 19inch lime stone sculpture using Zbrush in the condition/state it is today, including all damage and missing elements. To do this I collected extensive imagery and continuously worked comparing these and my sculpture.

Saturday, 15 November 2014

Woodpecker Digital Study

Here is a recent digital study of a Woodpecker, I digitaly painted this in Photoshop. I would like to add some colour in the future.

Thursday, 24 July 2014

Glammies 2014 & Flourish 2014 Graduate Showcase

At this years Glammie's showcase I was lucky enough to be nominated for 'Best 3D artist' with my latest character atrist showreel, and therefore was able to see my work up on the big screen. The whole day was an amazing experience, with the Flourish Graduate Showcase opening that night also.
Check out my Flourish Graduate profile by clicking here!

Character Showreel 2014

My latest character showreel is up on youtube!

Archer Female 3D Character

Created using Maya 2014, ZBrush, GMH2 Hair Plug-in, SSS Skin shader and Mental Ray.
Poly Count: 15,000

I really enjoyed creating this character, I found using a sub surface skin shading network really helped to create a more life like a realistic appearance to the character. I again used the GMH2 hair plug in, which I found extremely useful creating this character's hair design. I have sculpted a simple shape underneath the hair, to bulk up its appearance and density.

Fish Dude - 3D Character

Created Using Maya 2014, ZBrush, Crazy Bump & Mental Ray
Poly Count: 17,500
I really enjoyed creating this character as Fish Dude design has developed along the creation process, I feel I have created a more interesting and unusual character. Below is a link to the final turnaround on my youtube channel.

Lion 3D Creature


Created using Maya 2014, ZBrush, GMH2 Hair Plug-in and Mental Ray
Poly Count : 6,200





 Here is the final render of the Lion character. I would have liked to have had more time adding in detailing in the sculpt created within ZBrush. Although I am really happy with how successful and easy to use the GMH2 hair plug-in is. Below is a link to the final turnaround on my youtube channel.

Tuesday, 29 April 2014

GHM2 Hair Script Plug-In!!


For my female warrior characrter everyone has been asking me how I was going to do the hair, me unsure always brushing this off but not having a definitive plan i thought I'd work it out when I came to it with a combination of sculpting in zBrush and targa images. However I came across a hair script plug in GMH2 for Maya, the showreel made the plug in look really easy to use with amazing results. The aspect that attracted me to this plug in first was that it was very similar to the targa method of using transparent planes with images of hair, however this wasnt very high quality. The script take a surface such as a plane or tube and tells the hair to follow it.


Having only got the script yesterday I have already gained a good understanding of the controls available. There are many factors or attributes that can be changed to change the style of the hair. Here is a render of the results I am currently getting, I am really happy with this so far as it is already much closer to the original design.

Building and texturing an indian Bow & Arrow

Inorder to pose the character properly I needed to pose her with the bow and arrow that will be used in her final production, therefore I dedicated roughly 4/5 hours to creating the bow and arrows using Maya, zBrush and Photoshop. Im really happy with the final design, if this prop was a singular project of its own i would obviously dedicated alot more time to obtain a much higher level of detail.


Over all I am fairly happy with the resuly, I would like to add more decoration and detailing but will wait til near the end of the project to refine the detailing.