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Now that I had the basic form I then used mixamo and online rigging programme which if your character has under 10,000 traingle count it can be downloaded for free. I have used this before in previous projects and have always been happy with the results and ease of use. Now I had the character rigged I could now pose her, but inorder to do this properly I would need to pose her with bow, which still needs to be built.
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Once I have the pose I plan to take the mesh and refine the topology to make to sculpt as accurate as possible, I will then take this into zBrush to sculpt the muscles and paint the skin texture. I will also build the clothes and add hair around the sculpted mode.