Tuesday 3 December 2013

Gangster Character & Props


For my major project I worked on a short set in the 1930's where a bank in the center of a london town is robbed, here is a design of the character before production of the model began.



This was drawn with a wacom in photoshop, having an illustration and painting background I hope to focus on digital painting in the future.




Above is the final character model built in maya, textured using mud box and photoshop then rendered with mental ray.


I also built a set of props for the short, shown below.